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A new preview of the animation... a bit more finished now - there is recoil, some dust ... and car stomping :)
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:iconkoesir:
koesir Featured By Owner Jan 8, 2015
that sound... gives me memories...
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:iconaxel-leet:
Axel-Leet Featured By Owner Sep 23, 2013
double clan er ppc blood asp full energy loadout

oh, you stacked armor?

lel. thats nice. 


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:iconaxel-leet:
Axel-Leet Featured By Owner Sep 23, 2013
so much yes
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:iconkyphoscoliosis:
kyphoscoliosis Featured By Owner Jan 15, 2013
Kickass! Wasn't expecting this to have sound -- great effects there too! Love the camera shake.
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:iconlogintrap:
LoginTrap Featured By Owner Jun 28, 2012
Awesome.
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:iconnabbi17:
nabbi17 Featured By Owner Jun 17, 2012  Professional Digital Artist
I want Good Blueprints of Mecha bots. I am an Expert in Autodesk Maya. And for my portfolio i want mecha bots so plz help me. An d help me how can i get online jobs i have 6 years experience in 3d modelling.
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:icondurandal-thoth:
Durandal-Thoth Featured By Owner Jun 16, 2012
Needs a new ground texture, the tiling is clearly visible. That is pretty damn awesome otherwise.
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:icona-leap-of-faith:
A-Leap-Of-Faith Featured By Owner May 18, 2012
very nice
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:iconmutau:
MUTAU Featured By Owner Apr 26, 2012  Hobbyist General Artist
That's a nice little detail of having pulse lasers that are canonical.
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:iconliamodearme:
LIAMODEARME Featured By Owner Oct 29, 2011  Student Interface Designer
OMG there are sound effects LAWL plox
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:iconwondersparks:
WonderSparks Featured By Owner Oct 3, 2011  Hobbyist Digital Artist
That's pretty dang awesome. I love the sfx. :iconbadassplz:
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:iconfireflyfan:
fireflyfan Featured By Owner Jul 28, 2011
One badass mech.
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:iconplaguejester:
PlagueJester Featured By Owner Apr 10, 2011
Mind if I form a religion based on you?
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:icondak--commstar:
Dak--Commstar Featured By Owner Apr 6, 2011  Student General Artist
So Friggen AWESOME!!!
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:iconcodyfurlong:
CodyFurlong Featured By Owner Dec 15, 2010
Awesme! The blood asp was my fave mech from mech aassault2
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:iconnateb:
NateB Featured By Owner Nov 19, 2010
Wicked work! Makes me want to animate some mechs. I'm building your papercraft Madcat right now! Great model.
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:iconblackhammer-0001:
BlackHammer-0001 Featured By Owner Oct 1, 2010   Traditional Artist
awsome. I was coincidently listening to Gotterdamerung while watching this. made it all the more epic
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:iconattack1942:
ATTACK1942 Featured By Owner Sep 27, 2010  Hobbyist Digital Artist
cool :meow:
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:iconabyssal-darkness:
Abyssal-Darkness Featured By Owner Sep 12, 2010
WOW AMAZING. Very nice i especially like the dust effect.
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:iconburningblaze95:
BurningBlaze95 Featured By Owner Aug 30, 2010  Hobbyist Traditional Artist
can you make a mech battle? that would be off the charts!!!!!!!! 8D!!!
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:iconburningblaze95:
BurningBlaze95 Featured By Owner Aug 30, 2010  Hobbyist Traditional Artist
AWESOME!!!!
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:iconscrapfish:
ScrapFish Featured By Owner Jul 17, 2010
*pew pew pew*
fave+

The car never stood a chance.
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:icondeviantbandito:
Deviantbandito Featured By Owner Jul 16, 2010
Definitely Faving it!
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:icontiberianlangston:
TiberianLangston Featured By Owner Jul 11, 2010
HOLY SHIT!!! THAT ALMOST BLEW-UP MY EARS WITH MY HEADPHONES FOR THAT!!!!!
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:iconretrowolf3060:
RetroWolf3060 Featured By Owner Jul 3, 2010
how long till a movie? you'd be good at it.
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:icontyrranus:
Tyrranus Featured By Owner Jul 2, 2010
O.O KICKASS!!!!
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:icondarthbartus:
DarthBartus Featured By Owner Jun 30, 2010
Pretty kewl, but steps on grass shouldn't cause so much dust to float, so try to exchange it for a sand, dusty destroyed road, or something like that. Also, our "beautiful" post-socialistic buildings + 'Mechs = EPIC WIN :D
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:icondefense2:
defense2 Featured By Owner Jun 29, 2010
wish i know how to do this with lightwave, let alone have a video editing program to add in special effects.
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:icondarthbartus:
DarthBartus Featured By Owner Jun 30, 2010
I personally don't use LW, but this applies to EVERY soft' I've been ever using... Read some tutorials. And then some more. And then a little more. Read thousands of tutorials. And then you'll know how to do this. NOW GET TO WORK
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:icondefense2:
defense2 Featured By Owner Jun 30, 2010
oh i could do the rigging, the modeling, and the texturing... hell i have already done it, it is the animation and creating a movie using lightwave that i was refering to wishing i could do.

Further the special effects inside lightwave are not the best, as such a 3rd party program or another program all together is needed.
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:icondarthbartus:
DarthBartus Featured By Owner Jun 30, 2010
Why can't you animate in LW? I find that hard to believe that LW doesn't have the ability to render whole animations.
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:icondefense2:
defense2 Featured By Owner Jun 30, 2010
It does, however the animations come out either in videos that tend to cause the computer to crash and there for the video is lost, this requires you to render the videos in short sections 1sec to 1 second pieces.

Or in frames, there for at 30 frames a second times say 60 seconds you have 1800 frames, (pictures) that need to be put into another program to turn into a video. You then need to add better special effects then what light wave holds in its built in software.


Unless there are settings i do not know about, there is no other way to render then in short videos or frame by frame. Rendering frame by frame does give you the ability to return to a set of frames that you made an error with such as picking up an object and instead of the hand going around the object the hand goes through the object.


When used in other programs the frame by frame rendering also allows you better control with special effects as you can add and or alter each frame such as adding in characters on top of existing videos or the rendered frames.


In which case you must then re render the frames with the special effects added, but this is getting into movie level production which is beyond what even this piece did.
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:icondarthbartus:
DarthBartus Featured By Owner Jul 1, 2010
Believe it or not, but rendering set of frames IS a good idea. Rendering animation straight into a video file may take much time, and you can't stop rendering. And as you have said, while rendering frame-by-frame, you have much better control over effects in animation
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:icondefense2:
defense2 Featured By Owner Jul 1, 2010
I do believe rendering frame by frame is the better choice, it is just a pain when you have to keep them organized and transfer them to another program to turn the frames into video then to a special effects program. (admittedly i have limited to no experience of substance in the special effects area.)


So lets just say this video by walter is cool. :-)
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:icondarthbartus:
DarthBartus Featured By Owner Jul 1, 2010
I can aggree with your statement with ease :D
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:iconsaurabhinator:
Saurabhinator Featured By Owner Jun 29, 2010  Hobbyist Digital Artist
love watching it step on the car
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:iconblenderfan:
BlenderFan Featured By Owner Jun 29, 2010
the real world need mechas :D

:P

i love this! good work!
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:iconqmaverick:
QMaverick Featured By Owner Jun 29, 2010
Pretty slick--not to be picky, but it looks like the blue up top (pair of gauss rifles?) is a little off from where it should be coming out of the barrel.

Other than that, this is awesome! :-)

If you could wish one mech animation done by you, it'd be the Battlemaster. :-)
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:icondaemonnnn:
daemonnnn Featured By Owner Jun 30, 2010
yeah don't forget gauss fire usually appart from recoil always let this little sort of dissipating light effect
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:iconwalter-nest:
Walter-NEST Featured By Owner Jun 29, 2010  Professional Digital Artist
It might look like that they are off, but that is because of the recoil - the trails are aligned with the barrels in the moment of firing.
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:iconimperiumstar:
ImperiumStar Featured By Owner Jun 29, 2010
WICKED!
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:iconmoonlitcrescent:
MoonlitCrescent Featured By Owner Jun 29, 2010
Sweet!
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June 29, 2010
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